Showing posts with label digital comics. Show all posts
Showing posts with label digital comics. Show all posts

Monday, November 7, 2022

Wandering Koala 2: Dreams NOW ON SALE!

 


He breaks the laws of nature for your enjoyment! At least, that’s the tagline of Julien's channel. Any sci fi or fantasy concept that seems impossible is fair game for him to tackle.

And judging by the number of subscribers, he’ll go down in the history books next to Di Vinci, Edison, and Ford.

But fame is a coin with flip side: an admirer turned stalker wants to get inside Julien’s head in the most invasive way possible and learn everything about him whether he likes it or not.
 
Wandering Koala 2: Dreams is an all ages, weird horror pulp adventure comic book. Fans of Samurai Jack, The Twilight Zone, Will Eisner’s The Spirit, The Real Ghostbusters, Paul Pope, Golgo13, Osamu Tezuka's Black Jack, Dylan Dog, classic Felix the Cat, Aeon Flux, Hellboy, or classic comics should love it!
 

Wednesday, November 2, 2022

Wandering Koala 2: Dreams preview









 
He breaks the laws of nature for your enjoyment! At least, that’s the tagline of Julien's channel. Any sci fi or fantasy concept that seems impossible is fair game for him to tackle.

And judging by the number of subscribers, he’ll go down in the history books next to Di Vinci, Edison, and Ford.

But fame is a coin with flip side: an admirer turned stalker wants to get inside Julien’s head in the most invasive way possible and learn everything about him whether he likes it or not.
 
Wandering Koala 2: Dreams is an all ages, weird horror pulp adventure comic book. Fans of Samurai Jack, The Twilight Zone, Will Eisner’s The Spirit, The Real Ghostbusters, Paul Pope, Golgo13, Osamu Tezuka's Black Jack, Dylan Dog, classic Felix the Cat, Aeon Flux, Hellboy, or classic comics should love it!
 

Saturday, February 1, 2014

World Building


One of the great things about fiction is the ability to create imaginary worlds. (And if you saw the last State of the Union address, you'll note imaginary worlds aren't limited to fiction.) Fiction gives both the author and the reader the opportunity to explore worlds that don't exist but wouldn't it be wonderful if they did? One can travel thru time, space, and cross any dimension and explore the many 'what ifs' that one could come up with.

German Expressionist films of the 1920s were especially groundbreaking in this regard (as were the films of George Melies). Most early films (and most films today) are set in the normal world and involve normal, everyday tasks. German Expressionist films were some of the earliest to create a world made out of expression and emotion. It was this genre from which I drew inspiration for this latest tale.

German Expressionism is known for its odd angles and distorted perspective as for its arbitrary use of color. And they tend to lean towards the horror and macabre. I thinks you can see a little of each in the above illustration.

I'm still really liking the style, but I wonder if the digital inks are too cold and lack humanity. Part of me really digs them, but part of me misses the warmth and craft of the traditional. I'll have to do some more sketching.

Friday, January 24, 2014

Art Philosophy: The Right Color


 Mark Twain once said something to the effect that the difference between the right word and almost the right word is a big one. I believe the same is true for color.

I've created numerous sketches and works of art in black and white with one color, and some have been very successful while others fell flat on their face. A large part of the success/failure was the color I chose. Some colors really do have the ability to stand on their own and make a work feel complete, while others just don't. I'm still not sure what the difference is, but I've noticed colors that are mid to mid-dark and have high intensity seem to do better than light or dark colors and muted tones. I've also noticed the primaries seem to work better than the secondaries or some intermediate mix. (Before you say anything, green is a primary for light.)

When I started Wandering Koala Digest 3, I was pretty sure I wanted to to be green to complete the primaries (the first one was red and the second blue). I wasn't sure of the green, but I thought something in the ectoplasmic family would be good, and it was. The page above really looks like it's colored, even though there are only 4 colors (5 if you count the white paper). It's amazing how the addition of just one color turns a black & white comic into what could be considered full color.

I hope you like my latest efforts. Let me know!

Tuesday, January 21, 2014

Sneak Peek: Mistakes


This story has taken me a while to finish, because I really wanted to try something different. I've been looking over the past Wandering Koala Tales (and boy has the catalog been growing!) trying to decide what I liked, what I didn't like, and what direction I want to go. I've tried a lot of different genres--novels, comics, graphic novels, short stories, novellas, and anthologies, and a lot of different media and styles exploring the world of the Silent Wanderer.

One important element of the Wandering Koala when I created him and his world was the flexibility to literally do anything I wanted. And while I've had fun doing that, it's probably been kind of schizophrenic for the reader to follow the story told in so many different formats and style and not even in order. And the publishing schedule has been erratic.

With the launch of the first Wandering Koala Digest, I've finally figured out the format that works for the stories I want to tell that both provides the flexibility for the character and the wide range of tales I want to tell but is still easy enough for the reader to follow so he doesn't get lost. And a bimonthly schedule gives me the time to craft quality tales while still providing a regular dose of Wandering Koala action at predictable times.

With the third Digest I think I've finally figured out the art style that I'll stick with for most, if not all, of the tales. I'll admit it isn't the most polished art I've ever created, but polish isn't what I'm looking for. Wandering Koala was inspired by Boys Adventure stories like Hardy Boys, Pulp Fiction like Doc Savage, and adventure comics like The Phantom that were pumped out at a frantic pace by people who had energy and excitement oozing out their pencils and typewriters. The tales were fast and furious and spoke to something visceral inside the reader instead of merely stimulating the intellect (although they certainly did that with the wide range of topics and knowledge the authors possessed and displayed). This art style is a lot more raw and rough and expressionistic. It's supposed to illustrated the mood as much as the scene (and maybe even a little more).

I'm in love with this first page, and I'm excited to release the whole story in February 2014 so you can enjoy it as well. Be sure to leave me a comment and tell me what you think!

Thursday, March 1, 2012

It all began with an image...

It all started one night while I was reading a biography of H.J. Ward, one of my favorite artists. He painted covers for pulp magazines during the 30s and 40s before he killed himself with tobacco from smoking (bad habits hurt everyone). I purchased the biography quite a while ago but never got around to reading it until a couple of months ago. It mentioned how putting women in terror on the cover sold more copies regardless of what was actually in the magazine. It reminded me of early Wonder Woman comics which featured bondage in nearly half of all the panels, and which were as popular as Superman and Batman in the day.


Does bondage, torture, pain, peril, and the like really sell? An image of Wandering Koala being chained up and tortured came to mind. I thought it'd make a great cover.


I drew a thumbnail and started to lay it out, but never finished. But what I did do was create a story around the cover. I was so intrigued by the imagery I couldn't help myself. Until I had drawn half the comic. By that time I realized I needed a different cover image to accurately reflect the tone. But I thought it would make a nice interior full page panel. And it did.


I drew it with a Papermate Sharpwriter pencil, inked it with a crow quill pen, then colored it in Adobe Photoshop and used Corel Painter X and Google SketchUp for the background.


The comic is available at Smashwords and Amazon.com. A 12-page preview is available online.


Friday, February 24, 2012

Character Design: Vintage Cops

When I was younger, I used to love Legos and had quite a few. One of the sets was a Police Station, part of the Town system. I also got the boat and a couple other police items. I really liked them for some reason. I've never really wanted to become a cop myself, but it was fun to pretend with my Legos.

The drawing at the left is from my upcoming comic book, Wandering Koala uncovers the Sixth Figure. I've always loved the early 20th century look of policemen and wanted to use it for my fictional work.

I drew the image with a Papermate Sharpwriter Pencil, inked it with a Zebra Disposible Brush Pen and Pigma Brush felt-tipped pen, scanned it in with a CanoScan LIDE, and colored it in Adobe Photoshop CS. I was really pleased with how it turned out.

Let me know what you think.

Tuesday, February 7, 2012

How to Format your Comic Book or Graphic Novel for Smashwords, Amazon, and Barnes & Noble

Comic books are a wonderful genre, but the cost of paper and printing have driven the price so high that the market is in danger. Digital comics offer one solution to this. With the rise of eBooks and eReaders, aspiring comic book creators now have an economical way of launching their own creations, and established professionals may be able to keep their jobs.
Here are the basic steps to publish your own comic book on Smashwords, Pubit, or Amazon KDP:
1) Create your comic so the length and width are the ratio of 1:1.3 or else the entire page will not display on the Nook. (All Kindles, the Nook Color, and other devices don't have a problem but the original Nook does.) This is the aspect ratio of golden age comic books and the original graphic novels in the 80s. Current comics use a ratio of 1:1.5.
NOTE: Make sure your comic is VERY LEGIBLE ie. easy to read at 550 px on its longest side. Most comics formatted for the traditional print comic size will NOT work, because the lettering is too small. You may have to reletter your comic and use fewer panels per page. The best advice is to just format it as if it would be a mini-comic or digest. But also make sure it looks good big, because some people will read your comic on a 27″ iMac and see it in all of its 1100 px glory.
2) Save each page of your masterpiece as a jpg that that is either 825 px or 1100 px on its longest side.  (This size is optimized for the Kindle which all other eReaders seem to copy.) Make sure it is 72 or 96 dpi (if you use Photoshop, Save For the Web will automatically do this.
For Smashwords and Barnes & Noble Pubit:
3) Create a new Word document. Create a custom page size in Page Setup that is 6″ x 9″ and set the margins to 0.5″ on all sides with no header or footer.
4) Create a title page following Smashwords’ formatting guide. Adjust for Pubit using Barnes & Noble's guidelines.
5) Insert each jpg into its own page (except the cover page which can sit on the first page unless it’s too big, then it will automatically move to the next page). This way Meatgrinder won’t automatically resize your images to illegibly small. You will NOT need to resize the image; it should automatically fit in the page. Stretching the image will cause it to become fuzzy, and is a sign you didn't create the jpegs properly.
NOTE: Meatgrinder doesn’t like several hard returns in a row, so adding a return after each image/comic page will cause a warning and put you to the back of the approval line. Just insert one image, then insert the next and it will automatically be placed on the next page.
6) Include an About the Authors/Artists, Other Works, etc. at the end. This is a great place to market yourself and your other works. It will also provide a word count for your work and make sampling work better.
For Kindle Direct Publishing:
3) Create an html document following the KDP guidelines.
4) Insert each image with an image tag in between paragraph tags

with an align attribute in the tag
.
5) Include an About the Authors/Artists, Other Works, etc. at the end. This is a great place to market yourself and your other works. It will also provide a word count for your work and make sampling work better.

Here are some other tips and considerations:
  • Smashwords only allows you to upload a 5MB file, so your comic should not exceed 22 large pages (1100 px) or 33 smaller pages (825 px). Amazon KDP and Pubit have no such limitations. That means producing long graphic novels and trade paperbacks is impossible with Smashwords. My advice is to break it up into parts for Smashwords, but sell it as a complete work at Amazon and Barnes & Noble. Maybe someday the 5MB limit will change, but for now that is your best bet. (These page counts are just rules of thumb; the size of your files will vary.)
  • Allow 40% sampling. This will allow a reader to read about half of your story if you’ve included a lot of About Me information and Other works.  A 50% sample will usually do this, while 30% may not let a potential customer see anything. BE SURE to preview at your book to make sure you aren’t giving the whole thing away!
  • Barnes & Noble, Apple, and Sony will only allow a small sample (much smaller than you indicate) so most readers will not be able to see even one panel of your work. My advice for Smashwords is to break your story into 20-page parts and offer the first one for free. Most of your sales will be thru these retailers, so this is the best way to expose new customers to what you have to offer.
  • I’ve said this once, but I’m going to say it again: Make sure your comic is VERY LEGIBLE ie. easy to read at 550 px on its longest side. Most comics formatted for the traditional print comic size will NOT work, because the lettering is too small. You may have to reletter your comic. The best advice is to just format it as if it would be a mini-comic or digest.
To see samples, I’ve published a couple of comics you can download for FREE from Smashwords and Amazon!
Good luck, and happy creating!
_________________________
Jeff Thomason is an economist that writes novels and short stories, draws humorous cartoons, creates graphic novels and comic books as well as visionary illustrations, programs custom web applications, and builds unique websites. See his work at www.SkyFitsJeff.com or become a Facebook fan at http://www.facebook.com/pages/Jeff-Thomason/185915104772529

Wednesday, February 1, 2012

Creating a Comic Book

I'm the kind of person who likes to look behind the curtain and see how things are made. I've been known to buy a DVD just for the bonus features. So I thought I'd share a little of the process for my latest creation, Wandering Koala uncovers the Sixth Figure, a comic scheduled for release in March.

The idea for this story came to me when I was reading a biography of H.J. Ward, one of my favorite artists. He painted covers for pulp magazines during the 30s and 40s before he died from smoking (stupid people depriving us of so much art). I purchased the biography quite a while ago but never got around to reading it until just recently. It mentioned how putting women in terror on the cover sold more copies regardless of what was actually in the magazine. So I thought I'd create an image of Wandering Koala in peril.

I drew a thumbnail and started to lay it out, but never finished. But what I did do was create a story around the cover. I was so intrigued by the imagery I couldn't help myself.

I write all stories by first jotting down ideas in pen in a tablet. Once I have enough ideas I start to shape a story, then jot down more ideas, sometimes sketching images. When I finally see a story start to emerge, I create a tight plot with dialogue. The process diverges from there.

For this comic, I analyzed a lot of past work, what worked, what didn't work, what I liked, what I wish had turned out better, and what I enjoy doing. I then created a few concept illustrations (which I posted previously) until I found a style I liked.

I also asked myself what kind of writing I like. I like a narrator who is involved with the story. So I wrote this story from the point of view of Brent who usually accompanies the Wandering Koala. It also meant I didn't need much dialogue, which was good because I hate word balloons. I have no intention of using them in this comic. I do like boxes with narration--they make nice design elements. I also chose a font that looked sort of handwritten but was really easy to read.

I typed the story up in a Pages document to see how long the story was and to revise it easily until I was satisfied with it. Also, I can just cut and paste the text, so the lettering is half finished. Nice bonus.

The backgrounds were created in Google SketchUp like The Phantom Coach had been, but this time I went for a more detailed deco look with thinner lines and some texture. I, of course, do some noodling in Corel Painter X to make them look more hand drawn and wood carved.

The figures were originally going to be black, white, red-orange, but I happened to try a full color figure in one of the concept illustrations and really liked it. So for the first page I tried two versions, and ended up liking the full version better. But to keep a limited palette, I'm only using Red thru Yellow; no Green, Blue, or Purple (except for one place where I cheat). I'm also using a lot of silhouettes and panels with no frame, because I really like the look, and it provides a nice change as does the occasional backgroundless panel.

I'm really liking the look. And the look was very important to me, because comics have to compete with video games, which means they need to be visually stunning.

So far I am seven pages into the tale. It's scheduled to be released in March, so I've still got a long way to go. The final comic will be around 40 pages long.

I hope you like the final result!

Friday, December 9, 2011

Wandering Koala Saves Christmas


Each year I create a Christmas card with an original poem and illustration. Normally I select the title of a Christmas carol. This year I decided to try something different. I had this idea for a story (as I explained in my previous post) and as I was drawing the story, I decided it would make a great Christmas card. It worked out well, because I had so many different things to say and this mini-comic gave me the room to say it all.

You can read the entire story free at WanderingKoala.com

Enjoy! And be sure to drop me a line and let me know what you thought of it.

Friday, December 2, 2011

Christmas is coming, and it's nothing to be scared of

Why, yes, I am working on a new Christmas story.

I guess the idea for it came from a few places. First, my brother had commented how half the Christmas specials involved Santa being kidnapped so Christmas would have to be cancelled. He pointed out Santa's need for better security. Then I was watching Inspector Gadget Saves Christmas around Thanksgiving, and I realized so many shows' titles ended in "saves Christmas".

That got me thinking about what saving Christmas really means. It isn't about rescuing Santa from the villain of the week. We don't need Santa for Christmas--it'll go on just fine without him.

No, the real enemy of Christmas are those who would remove Christ from it and from your life and mine. Now, they know a direct assault would never work, so they attack from the side using something good as their weapon--respect. They claim we should respect those that don't believe in Christ by not mentioning him at this time. Respect is a good thing, but that doesn't mean it can't be used for something bad, and this is an excellent example of putting something good to a not-so-good use.

The truth is we should respect others' beliefs, and they should respect ours in return. It's a two-way street. Respecting their beliefs does NOT mean we should hide our beliefs. That isn't respect--it's ignorance.

This is Christmas, not "the holidays". The only reason the season exists is because of Christ, not Santa, gift giving, family gatherings, or anything else. There is nothing wrong with acknowledging it. It does not force your beliefs down another's throat, nor does it in any way attack another's beliefs. Those are lies spread by those who don't like what Christ taught, because it directly conflicts with bad behaviors they are engaged in and don't want to give up.

So don't be afraid or ashamed to say "Merry Christmas" this year; you will offend almost no one. And if someone says "Happy Holidays" to you instead, don't get upset--that isn't what Jesus would do and really isn't saving Christmas.

As for format, I recently reread a Spirit Christmas story by Will Eisner. I've always been impressed how he was able to fit more story into seven pages than most people these days do into a full 20-page comic book. It's a testament to his great storytelling. I wanted to try and do something like that. His stories were also in the newspaper so a wide audience could enjoy them, not just comic book fans. So I'm going to post my story for free around the Internet so all can enjoy.

Saving Christmas isn't about rescuing Santa, but putting Christ back into it. And that's what my story is about. Wandering Koala Saves Christmas should be out in a week or so. If you like it, be sure to share it with your friends and family. And don't be afraid to let me know what you thought of it--I'm always open to comments.

Wednesday, June 22, 2011

Why don’t Comic Book movies sell Comic Books?

Comic Book Movies have dominated the box office for the last ten years bringing lesser known characters such as The Spirit, Thor, and the Green Lantern into mainstream consciousness. But it has done little, if anything, to improve declining comic book sales. Why is that? If the movies are popular, won’t people want to rush out and buy the comic? It works for movies based on books which is funny, because Tim Burton's Batman movie did lead to a long-term spike in sales. No one knows the reason why (despite their claims), but here are a few likely possibilities:

Accessibility

Movies are designed for people who know nothing about the characters or their history. A single issue of a comic book assumes you’ve read dozens (maybe even hundreds) of previous issues. New readers haven’t and most don't want to.

Completion

Movies have a definite beginning and ending--you can walk away satisfied that you saw a complete story. There may be a teaser for a sequel, but the story itself is finished. Comic books are only 22-pages (or 20 from DC) and tell a small part of the story (kind of like watching 5 minutes of a movie). You have to buy several issues over the course of several months to read the whole story, but by then the flow has been broken up and the excitement has gone down. This may be one reason Trade paperbacks are so popular--you get the whole story in one sitting. People like their instant gratification.

Coolness and Quality

Movies have big budgets, state-of-the-art special effects, 7.1 surround sound, art directors, costume designers, plus a team of people working together over the course of years. Comics have one or two artists and a pen. In the 1940s that was enough, because four-color printing and costumed characters were unique and had little competition--movies were black and white and the pulps were mostly words. In the late 1980s-early 1990s, the Todd McFarlane’s, Rob Liefeld’s, and Jim Lee’s were cool, because they brought new life with their dynamic artwork, panel layout, and improved printing. Today comics have gone back to boring panel layouts, dumpy figures, and boring colors. Compared to a video game or a movie, they just don’t stack up. And coming out on a monthly basis doesn't allow the creators sufficient time to craft their best story or do their best artwork. It also means they are going to run out of stories pretty quick and have to start repeating themselves.

Distribution

Movies are shown in cinemas around the world. Comic books can only be purchased in hard to find specialty stores and a few bookstores. Movies have multiple showings so everyone who wants to watch them can. Comic shops try to sell every copy of a comic they order, so if you aren't there Wednesday morning, you could easily be out of luck.

Price

Movies cost $7-16 depending on where you are and how you choose to view them (2D, 3D, IMAX). Comics cost an average of $4 per issue, but each story is going to run an average of 6 issues for a grand cost of $24 per story. It doesn’t take an economist to tell you which is a better deal.

These may not be all the reasons, but they seem to be the most likely. Many people think going digital is the answer to saving comics, but they tried that in 2000 with Dark Horse's free motion comics online, and that didn’t do so hot. Current motion comics sold thru iTunes and Amazon did a little better, and digital comics thru Comixology are not doing nearly as well as eBooks.

Maybe the whole comic book form needs to be reexamined and reinvented. It is a century old. After all, children’s storybooks are very different now than they were a hundred years ago.

What do you think?

_________________

Follow Jeff on

Facebook | Twitter | Goodreads

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Tuesday, May 17, 2011

How to format a graphic novel or comic book for digital distribution thru popular eBook stores

Have you ever created a comic book or graphic novel and wanted to publish and sell it but weren't sure how or didn't want to go bankrupt doing it thru comic book stores?

Well turn that dream into reality! Over at iLoveSmashwords.com, I've outlined a few helpful steps and tips to make your work meet the formatting guidelines and pass thru Meatgrinder intact and qualify for the premium catalog. I cover what file format to use, what size your images should be, how to place them in a Word document without being shrunk to thumbnails, as well as tips on allowing previews and avoiding error messages.

Read the full post here: http://www.ilovesmashwords.com/2011/05/formatting-a-graphic-novel-or-comic-book-for-smashwords/

If you'd like to check out a few of my comics, visit my Author page at Smashwords. Some of my comics are even available for free: http://www.smashwords.com/profile/view/jeffthomason

Tuesday, April 12, 2011

A few thoughts on Digital Comics

I use to be a big time comic fan, then I stopped reading them for a while, then I started reading them again but not with the same enthusiasm.

Recently Comixology released a few numbers about the growth of digital comics. They are growing, but more slowly than other media that went digital like music, movies, and books. It’s too soon and the data too scarce to make any definitive statements about them, but here are a few of my thoughts.

Why do people buy Digital Comics when they can get them on paper?
1) Price – Comics cost $2.99-3.99 per 22-page issue. When I started buying comics in 1989, most comics cost $1.00 while Superman comics cost 75 cents. That means they’ve increased in price by a factor between 3-5. Paperback books haven’t even doubled in price during the same period. Paper comics are pricing themselves into oblivion. The current diehard fans that are willing to spend too much and buy multiple copies for variant covers are the main thing keeping the current system going; very few new fans are entering the market threatening its survival. Digital Comics are currently sold for between 99 cents and $1.99. I feel this is the main reason digital comics are growing--the print market is so far above market price that it is forcing competition to emerge, a phenomenon that has been observed in the past and been misinterpreted by courts as a lack of monopoly instead of the result of a monopoly.

2) Coolness Factor – With the launch of the iPhone, Android phones, the Kindle and other eReaders, and the iPad, downloading digital is the current “new and cool”. People download apps they’ll never use, books they’ll never read, and music they’ll never listen to a second time. Why? Because it’s cool, and this has led many people who don’t read comics to start downloading digital comics. This is one reason certain titles have seen growth in digital sales without any loss in sales for the paper version.

3) Availability – Every year more and more comics shops close their doors. Fewer and fewer newsstands carry comics. And while the Direct Market was set up to over order comics so they’d have back issues to sell, the current goal is complete sellthrough so the shop isn’t stuck with unsold issues. Digital issues in theory should always be available in whatever quantity they’re demanded. This is probably the least compelling reason.

So are digital comics the future? Maybe. I personally like paper comics better, but I won’t be able to afford to buy them for much longer at current prices. And many times I’ll wait for the trade paperback and buy it at a discount at Amazon, which doesn’t help the Direct Market system or local comic shops.

Of course, there are challenges:

1) Collectablity – A digital file is unlikely to increase in value.

2) Readability – While one can read a comic book on a giant computer screen, it’s not a pleasant experience. People like to download and consume content on their iPhones and Kindles and iPads and other gadgets, but their screens are too small to read current comics. Some have tried to cut up the comic into individual panels, but that usually results in odd configurations and cropped artwork. Others have tried to zoom from panel to panel, but then you lose the “page as a whole” design the artist intended and again miss out on some of the artwork.

3) Technology – Anyone who has tried to download and read a digital comic knows it takes a lot of time and processing power. It’s kind of a buzz kill waiting and waiting and waiting only to have the comic crash.

4) Price - Digital comics are currently sold for between 99 cents and $1.99. I’m not sure these are the right prices, being a creator and seller of digital comics myself. At 99 cents you don’t make enough profit to sustain or grow the business unless every issue is a blockbuster which it won’t be. As a consumer I’m resistant to spend $1.99 on something that isn’t physical and that is hard to read.
Is there anyway to overcome these challenges. Of course!

1) Focus on complete collections over the one “hot” issue. Make having every issue seem as great as that limited first issue going for $40 on eBay. I don’t know how well it will work though. But if people actually read the comics instead of storing them in Mylar, it may.

2) In the 80s it was common for action figures to come packaged with a mini-comic. They were usually aroung 5” x 6.5” and would be easy to read even on a smart phone screen. In Brazil they sell comics in digest sizes with three issues per book. This makes the cost per issue much lower than it is in America, and they have to translate the dialogue anyway so adjusting it for the smaller space has to be done anyway. (In case you haven’t guessed, I’m proposing creating new comics as mini-comics; that way you still get the total effect of the page while maintaining readability. Plus you have fewer panels per page, so there are more pages and it appears to be a better value. Of course, this isn’t helpful for older comics. There is no good solution for those.

3) The technology problem will solve itself as Internet speeds become faster and devices become more powerful. Of course, better coding would speed up the process.

4) $1.50 seems like a good price to me. That’s what I sell a lot of comics at, and they sell as well as the ones I price at 99 cents, but I’m actually making enough money to make it worth my while. Of course, the packaging multiple issues together would allow for lower per issue prices and may be the way to go, especially for long stories that can’t be wrapped up in 22 pages.

I don’t see digital comics ever completely replacing print comics just as digital music hasn’t replaced hard media and eBooks haven’t replaced print books. There are things print can do digital can’t, and if the industry takes advantage of that, then print can have a healthy future.

But I have my doubts they will.