Saturday, March 24, 2012

exotica: A Spoiled Sultan


Years ago I had an idea for series of illustrations where I would design them using musical beats and rhythms, a limited color palette, and animals with their textures throughout. I named it exotica, a word I heard in school when describing unique imports from other countries in the old days when shipping was still done by wooden ships. I completed three illustrations. While the layouts and coloring were cool, the line work was terrible, the anatomy and positioning of the figures needed work, the materials I used resulted in an amateurish finish, and there were a few other problems. I still thought the concept was a great idea, and I always intended to pick it up again.

Recently I completed a series of pulp team ups with my character Wandering Koala and was a little disappointed with how they turned out. I thought they could be better. So I asked myself, "Self, what could you do to improve your illustrating?" I thought giving exotica another go would help.

I love the work of Edmund Dulac. He was a victorian children's book illustrator from the turn of the century (early 20th, not 21st) who painted a lot of oriental scenes (Arabian Nights, Chinese tales, and much, much more). I love his sense of color, design, and the way he designed his figures. I've also always loved the Arabian Nights and things like it,  so I decided to try a scene in that spirit. I laid it out with a Staedtler 2B pencil and inked it with a brush and sumi ink. I thought about coloring it, but it worked so well in black & white I decided to leave it. I love black & white artwork, but so often I get nervous and color it. I need to be braver and just leave the line work.

Let me know what you think. The drawing and design are much stronger than my recent illustrations, but I've still got more work to do. Check back often to see what I come up with next!

Tuesday, March 13, 2012

Pulp Heroes: Wandering Koala meets Lobster Johnson

This is the final pulp team up (for now) of Wandering Koala with my favorite pulp characters. Lobster Johnson was created by Mike Mignola in the pages of his Hellboy comic book. Initially he was a pulp character in the spirit of The Spider or The Shadow sporting twin guns but with a mysterious background. He eventually appeared in his own mini-series and novel. His second mini-series is currently on sale.

Monday, March 12, 2012

Pulp Heroes: Wandering Koala meets The Phantom, The Ghost Who Walks


This is the third in a series of new pulp fiction team ups. Previous match ups include The Spider and Jak Phoenix.

The Phantom was created by Lee Falk, who also created Mandrake the Magician, and appeared in newspaper comics. The original Phantom was hijacked by pirates and swore an oath that he and his descendants would fight evil. Most stories center around Kit Walker and his girlfriend Diana Palmer.

The Phantom appeared in a movie serial, comic books, a major motion picture, animated cartoons on television with other King Feature Syndicate characters and in his own show as a futuristic version, and mini-series on SciFi. He wears a purple costume and carries guns. Because he didn't actually originate in the pulps, some don't consider him a true pulp hero, but he had the mood, style, and sense of adventure that fits the genre. He is considered by some to be the first costumed character or superhero predating Superman by several years because he had a costume. I still consider Superman to be the first, because it was his introduction that launched the whole genre and spawned so many imitators.

I've liked The Phantom for quite a long time. A guy in a purple suit running around with a dog shouldn't be exciting and enduring, but the character is. Moonstone published an anthology of short stories with illustrations by Ruben Procopio a few years back that was great. I'm currently reading reprints of the old comic strips which are continue to impress me with their draftsmanship and engaging stories. It was while reading those that I got the idea for this series of Pulp Hero team ups.


The illustration was sketched with a 2B Staedtler pencil, penciled with a Papermate Sharpwriter #2 pencil, inked with a brush and sumi ink, and colored in Adobe Photoshop CS. The building was constructed in Google SketchUp and rendered in Corel Painter X.

You can read more adventures of Wandering Koala in his latest adventure Wandering Koala uncovers the Sixth Figure. You can follow The Phantom in pretty much any format you like short of radio dramas.

Friday, March 9, 2012

Pulp Heroes: Wandering Koala meets The Spider, Master of Men


This is a second in a series of Wandering Koala team ups with some of my favorite pulp heroes and pulp-type characters. The first was Jak Phoenix.

The Spider was one of the most popular pulp fiction heros of the 1930s and 40s. He was created in response to the popularity of The Shadow. By day he was Richard Wentworth, wealthy criminologist who regularly consulted for the police. At night he put on a wig and fangs and stalked those who plagued society as The Spider, Master of Men. He carried two 45s and used them regularly to kill lawbreakers. Like most pulp heroes, he predated Superman, Batman, and the other costumed characters by several years.

The Spider also appeared in two 15-chapter cliffhanger movie serials, The Spider's Web in 1938 and The Spider Returns in 1941. He was brilliantly portrayed by Warren Hull who also played Mandrake the Magician and The Green Hornet. The Spider Returns was originally written to be the sequel to the 1940 The Shadow movie serial, but legal squabbles killed the project. Since The Spider was more or less a competing company's version of The Shadow, filming the script with The Spider instead was an easy fit.

I was first introduced to The Spider by a cover illustration by Jim Steranko on a book called The Spider: Robot Titans of Gotham reprinting two Spider stories sitting in Barnes & Noble. I had never heard of the character before, but I had recently discovered that a certain style of art I've always loved was called Pulp Art and this was part of that. So I bought it. I was impressed that the story began with an attack and the action never let up until the end. It's rare an author dares do that.

I also was impressed by his girlfriend Nina who was truly an aeser cognito or perfect compliment for him. When most people talk about a "strong female role" they aren't talking about a strong, confident woman but a rude, duplicitous, witchy female who tries to do everything she can to be a man by having his job and his bad habits. Nina was 100% woman, very feminine, very pleasant, and very nurturing. At the same time she was very strong--not tough--strong. She had principles and values and held to them even when it wasn't convenient or beneficial in the short run. She was confident and loyal. She stood by Wentworth and even risked her own life to save others. She is a true strong female role model. She was very much like the best versions of Wonder Woman--the rare times the writers get her right such as William Moulton Morrison's original run and the Linda Carter TV series. More writers need to take note.

I did more research and discovered there were two Spider movie serials. Reviews online praised them for the number of guns that were fired. Being the fan of movie serials, I had to have them. At the time there was a company that had acquired several film rolls and had transferred them to DVD and sold them on eBay. I bough many, many DVDs from them. In this version, The Spider didn't use a wig and fangs, but a hood and cape with a spiderweb pattern. I loved this look the best, and that's the one I used in my illustration.

The illustration was sketched with a 2B Staedtler pencil, penciled with a Papermate Sharpwriter #2 pencil, inked with a brush and sumi ink, and colored in Adobe Photoshop CS. The building was constructed in Google SketchUp and rendered in Corel Painter X.

You can read more adventures of Wandering Koala in his latest adventure Wandering Koala uncovers the Sixth Figure. You can read more about The Spider in a series of eBooks reprinting his early adventures at Radio Archives. And be sure to leave a comment and let me know what you think.

Monday, March 5, 2012

Teamwork in Fiction


After I finished my latest comic, Wandering Koala uncovers the Sixth Figure, an exciting murder mystery, I wanted to do something really different. the Sixth Figure was very stylized in a comic book format. It is visually exciting and a great deal of fun to do, but it's not what I enjoy doing most. My very favorite art work to do is a one-page, full color illustration that tells a story. I've also wanted to do a team up with Wandering Koala and another character for a while. But who to choose? Jak Phoenix, of course!

Jak Phoenix is an exciting space opera created by Matt D. Williams in his debut science fiction novel. The sequel, The Markazian Deception, is due this spring. I really enjoyed the first novel, and am looking forward to the second which made me wonder what would happen if the Wandering Koala somehow made it into space and met up with this indifferent adventurer. I usually keep my character in this world with situations that could and do happen in everyday life except for one fantastic element. But I also made sure to give Kyle several magical tools so his world was open to anything. So it is possible for the two to meet.

I laid out the illustration with a Staedtler 2B pencil, penciled it with a Sharpwriter mechanical pencil, inked it with a paint brush and sumi ink, then colored it in Adobe Photoshop CS. I was really pleased with the result.

Plan on seeing more one-page illustrations, both black & white and color. I'm currently writing a science fiction short story, but after than it's another illustrated novella like The Caveman Conspiracy!

Let me know what you think of this latest illustration.

Thursday, March 1, 2012

It all began with an image...

It all started one night while I was reading a biography of H.J. Ward, one of my favorite artists. He painted covers for pulp magazines during the 30s and 40s before he killed himself with tobacco from smoking (bad habits hurt everyone). I purchased the biography quite a while ago but never got around to reading it until a couple of months ago. It mentioned how putting women in terror on the cover sold more copies regardless of what was actually in the magazine. It reminded me of early Wonder Woman comics which featured bondage in nearly half of all the panels, and which were as popular as Superman and Batman in the day.


Does bondage, torture, pain, peril, and the like really sell? An image of Wandering Koala being chained up and tortured came to mind. I thought it'd make a great cover.


I drew a thumbnail and started to lay it out, but never finished. But what I did do was create a story around the cover. I was so intrigued by the imagery I couldn't help myself. Until I had drawn half the comic. By that time I realized I needed a different cover image to accurately reflect the tone. But I thought it would make a nice interior full page panel. And it did.


I drew it with a Papermate Sharpwriter pencil, inked it with a crow quill pen, then colored it in Adobe Photoshop and used Corel Painter X and Google SketchUp for the background.


The comic is available at Smashwords and Amazon.com. A 12-page preview is available online.


Friday, February 24, 2012

Character Design: Vintage Cops

When I was younger, I used to love Legos and had quite a few. One of the sets was a Police Station, part of the Town system. I also got the boat and a couple other police items. I really liked them for some reason. I've never really wanted to become a cop myself, but it was fun to pretend with my Legos.

The drawing at the left is from my upcoming comic book, Wandering Koala uncovers the Sixth Figure. I've always loved the early 20th century look of policemen and wanted to use it for my fictional work.

I drew the image with a Papermate Sharpwriter Pencil, inked it with a Zebra Disposible Brush Pen and Pigma Brush felt-tipped pen, scanned it in with a CanoScan LIDE, and colored it in Adobe Photoshop CS. I was really pleased with how it turned out.

Let me know what you think.

Friday, February 10, 2012

Movies need to go immersive, not just 3D

Star Wars finally debuted in glorious 3D, and it was pretty spectacular. The 3D really helped to bring out the details in the background and the extras that really are doing more than standing around. Each scene in The Phantom Menace is really rich. 

While I really enjoyed Star Wars in 3D, do you know what would have been even better? Star Wars as an immersive experience.

"What is an immersive experience?" you may be asking yourself. It's where all senses are used and not just sight and sound. If you've ever been to Disneyland, Universal Studios, or a similar fun land, you've probably experienced immersive movies, although they just call them 3D. These are the rides where you put on 3D glasses, you hear sound coming from all 360 degrees of the room, you feel your seat rumble beneath you, you feel jets of air shoot across your legs and feet as well as your face, you feel mists of water squirt in your face, you may smell some sweet or not-so-sweet smell, etc. Each of these movies is usually in a dedicated theater and the best ones have some animatronics to go with it.

For a standard, commercial theater, all you would need to add would be rumble seats, jets shooting air at face and feet, jets spraying a mist of water, and maybe a few scents. These few things in addition to 3D glasses and surround sound would actually make the movie goer feel like he was in the movie.

One of the biggest complaints I hear about 3D is, "That's all there was to it? How disappointing?" The experience is lacking, especially after you've been to a Disney World style 3D experience. 3D isn't the next big thing in movies, because it doesn't go far enough. Full immersion is. Now if only Hollywood can figure that out.

Note: The image at the upper right is a panel from the upcoming Wandering Koala uncovers the Sixth Figure comic book, set to be released in March 2012. Wandering Koala certainly looks like he's being immersed in something, doesn't he?

Tuesday, February 7, 2012

How to Format your Comic Book or Graphic Novel for Smashwords, Amazon, and Barnes & Noble

Comic books are a wonderful genre, but the cost of paper and printing have driven the price so high that the market is in danger. Digital comics offer one solution to this. With the rise of eBooks and eReaders, aspiring comic book creators now have an economical way of launching their own creations, and established professionals may be able to keep their jobs.
Here are the basic steps to publish your own comic book on Smashwords, Pubit, or Amazon KDP:
1) Create your comic so the length and width are the ratio of 1:1.3 or else the entire page will not display on the Nook. (All Kindles, the Nook Color, and other devices don't have a problem but the original Nook does.) This is the aspect ratio of golden age comic books and the original graphic novels in the 80s. Current comics use a ratio of 1:1.5.
NOTE: Make sure your comic is VERY LEGIBLE ie. easy to read at 550 px on its longest side. Most comics formatted for the traditional print comic size will NOT work, because the lettering is too small. You may have to reletter your comic and use fewer panels per page. The best advice is to just format it as if it would be a mini-comic or digest. But also make sure it looks good big, because some people will read your comic on a 27″ iMac and see it in all of its 1100 px glory.
2) Save each page of your masterpiece as a jpg that that is either 825 px or 1100 px on its longest side.  (This size is optimized for the Kindle which all other eReaders seem to copy.) Make sure it is 72 or 96 dpi (if you use Photoshop, Save For the Web will automatically do this.
For Smashwords and Barnes & Noble Pubit:
3) Create a new Word document. Create a custom page size in Page Setup that is 6″ x 9″ and set the margins to 0.5″ on all sides with no header or footer.
4) Create a title page following Smashwords’ formatting guide. Adjust for Pubit using Barnes & Noble's guidelines.
5) Insert each jpg into its own page (except the cover page which can sit on the first page unless it’s too big, then it will automatically move to the next page). This way Meatgrinder won’t automatically resize your images to illegibly small. You will NOT need to resize the image; it should automatically fit in the page. Stretching the image will cause it to become fuzzy, and is a sign you didn't create the jpegs properly.
NOTE: Meatgrinder doesn’t like several hard returns in a row, so adding a return after each image/comic page will cause a warning and put you to the back of the approval line. Just insert one image, then insert the next and it will automatically be placed on the next page.
6) Include an About the Authors/Artists, Other Works, etc. at the end. This is a great place to market yourself and your other works. It will also provide a word count for your work and make sampling work better.
For Kindle Direct Publishing:
3) Create an html document following the KDP guidelines.
4) Insert each image with an image tag in between paragraph tags

with an align attribute in the tag
.
5) Include an About the Authors/Artists, Other Works, etc. at the end. This is a great place to market yourself and your other works. It will also provide a word count for your work and make sampling work better.

Here are some other tips and considerations:
  • Smashwords only allows you to upload a 5MB file, so your comic should not exceed 22 large pages (1100 px) or 33 smaller pages (825 px). Amazon KDP and Pubit have no such limitations. That means producing long graphic novels and trade paperbacks is impossible with Smashwords. My advice is to break it up into parts for Smashwords, but sell it as a complete work at Amazon and Barnes & Noble. Maybe someday the 5MB limit will change, but for now that is your best bet. (These page counts are just rules of thumb; the size of your files will vary.)
  • Allow 40% sampling. This will allow a reader to read about half of your story if you’ve included a lot of About Me information and Other works.  A 50% sample will usually do this, while 30% may not let a potential customer see anything. BE SURE to preview at your book to make sure you aren’t giving the whole thing away!
  • Barnes & Noble, Apple, and Sony will only allow a small sample (much smaller than you indicate) so most readers will not be able to see even one panel of your work. My advice for Smashwords is to break your story into 20-page parts and offer the first one for free. Most of your sales will be thru these retailers, so this is the best way to expose new customers to what you have to offer.
  • I’ve said this once, but I’m going to say it again: Make sure your comic is VERY LEGIBLE ie. easy to read at 550 px on its longest side. Most comics formatted for the traditional print comic size will NOT work, because the lettering is too small. You may have to reletter your comic. The best advice is to just format it as if it would be a mini-comic or digest.
To see samples, I’ve published a couple of comics you can download for FREE from Smashwords and Amazon!
Good luck, and happy creating!
_________________________
Jeff Thomason is an economist that writes novels and short stories, draws humorous cartoons, creates graphic novels and comic books as well as visionary illustrations, programs custom web applications, and builds unique websites. See his work at www.SkyFitsJeff.com or become a Facebook fan at http://www.facebook.com/pages/Jeff-Thomason/185915104772529

Wednesday, February 1, 2012

Creating a Comic Book

I'm the kind of person who likes to look behind the curtain and see how things are made. I've been known to buy a DVD just for the bonus features. So I thought I'd share a little of the process for my latest creation, Wandering Koala uncovers the Sixth Figure, a comic scheduled for release in March.

The idea for this story came to me when I was reading a biography of H.J. Ward, one of my favorite artists. He painted covers for pulp magazines during the 30s and 40s before he died from smoking (stupid people depriving us of so much art). I purchased the biography quite a while ago but never got around to reading it until just recently. It mentioned how putting women in terror on the cover sold more copies regardless of what was actually in the magazine. So I thought I'd create an image of Wandering Koala in peril.

I drew a thumbnail and started to lay it out, but never finished. But what I did do was create a story around the cover. I was so intrigued by the imagery I couldn't help myself.

I write all stories by first jotting down ideas in pen in a tablet. Once I have enough ideas I start to shape a story, then jot down more ideas, sometimes sketching images. When I finally see a story start to emerge, I create a tight plot with dialogue. The process diverges from there.

For this comic, I analyzed a lot of past work, what worked, what didn't work, what I liked, what I wish had turned out better, and what I enjoy doing. I then created a few concept illustrations (which I posted previously) until I found a style I liked.

I also asked myself what kind of writing I like. I like a narrator who is involved with the story. So I wrote this story from the point of view of Brent who usually accompanies the Wandering Koala. It also meant I didn't need much dialogue, which was good because I hate word balloons. I have no intention of using them in this comic. I do like boxes with narration--they make nice design elements. I also chose a font that looked sort of handwritten but was really easy to read.

I typed the story up in a Pages document to see how long the story was and to revise it easily until I was satisfied with it. Also, I can just cut and paste the text, so the lettering is half finished. Nice bonus.

The backgrounds were created in Google SketchUp like The Phantom Coach had been, but this time I went for a more detailed deco look with thinner lines and some texture. I, of course, do some noodling in Corel Painter X to make them look more hand drawn and wood carved.

The figures were originally going to be black, white, red-orange, but I happened to try a full color figure in one of the concept illustrations and really liked it. So for the first page I tried two versions, and ended up liking the full version better. But to keep a limited palette, I'm only using Red thru Yellow; no Green, Blue, or Purple (except for one place where I cheat). I'm also using a lot of silhouettes and panels with no frame, because I really like the look, and it provides a nice change as does the occasional backgroundless panel.

I'm really liking the look. And the look was very important to me, because comics have to compete with video games, which means they need to be visually stunning.

So far I am seven pages into the tale. It's scheduled to be released in March, so I've still got a long way to go. The final comic will be around 40 pages long.

I hope you like the final result!